reading Dan Cooks piece on learning curve for applications made me realise how that language was already in my vocabulary where i would talk about certian characters from games as being high skill floor play styles or tough learning curves so it was intersting seeing it developed to learning based on other apilcations
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its done hopefully
https://maggy-moo.itch.io/maggys-mental-museum unity link https://www.youtube.com/watch?v=oIc6Zl93nJg youtuble trailer
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A game design document seems to be like a bible for your specific project or game. something to look back on and to reflect on your visio...
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Last semester I had quite a few modules although I think I just enjoy design process and practice and image processing but that might be j...
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Some of my most enjoyed games are silly and funny dating/friending simulators of either the ridiculous or silly variety like Hiveswap friend...
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