Thursday 24 March 2022

Belated tutorial post

 while my initial research told me the capabilities of twine the biggest in months of learning I did was during the game jam for this engine show me the capabilities and get me the idea to create a twine based narrative revolving around overthinking and anxiety considering those topics are often prevent me from doing the work Especially with certain modules that make me stressed out even though it really feels like it shouldn't like the digital video fundamentals last semester I was only able to complete due to making the short film a vent piece, regarding the stress of my household so creating a twine story based around my overthinking process will help hopefully and me completing it as using it as a part of therapeutic vents are not just assignment. I am learning new variables and code and twine to incorporate a system based on the spoons metaphor. well initially developed by Christine about chronic illness I feel it also reflects me and my struggles with executive function and fatiguing which is a result of my wombo combo of dyspraxia and autism. the spoons we spent throughout the story and certain actions would be unable to complete or story branches explored if you don't have enough spoons, I'm trying to manage those levels allow you to reach  different endings. sort of like the game like needy streamer overload and friend simulator.

 

Thursday 3 March 2022

Game Jam TUD 2022

 

So what is a game jam? A game jam is a collaborative event to try create some form of a game within the span of a weekend these games can range from simple platforms choose your own adventures and often have to have a small scope in order to achieve completion by the end of the event if they even completed all which the main goal isn't to have a completed game it's more just to draw your best effort to work in a team with people to create something my introduction to a game jam started last summer where are part stuck in a game jam with my partner and several friends just for fun while it was a mark for my partner's course at the time while I was nervous about my level of coding and how much I could contribute to it much of my friends group were experienced programmers and even learns a new game engine they hadn't touched before on the weekend I mainly focus on graphic design elements like designing the menu buttons and menu art my partner designed 3D models to be used in the game as it was a 3D infinite runner and the rest of the team used Unreal Engine blueprints to create the code for the game. it was a lot of fun doing the project and I was worried I wouldn't be able to keep up the speed, but it made me more confident for attending another game jam.

this game jam was organized by technical technological university Dublin and was themes around creating an E learning project to help with learning different languages our teams were paired with digital creatives game designers and business and linguist students my team in particular had one member of my course and two linguist students who specialize in Spanish. the engine we chose to create in was called twine which is a simple engine for creating multiple narrative-based stories so we created a choose your own adventure with the outcome will be reflected whether or not you comprehend the level of Spanish learning from the game.

we started the first day by watching the presentations and workshops on the start of the day and then we met our team our team was called team hyena and we made a little logo for it and played a couple get to know each other games. all the game jam was an optional extra for our course it was a mandatory event for the business and linguist students and sadly out of our control the linguist students still had part time work they had to attend to over the weekend, so we tried to schedule around the time they would have available at the weekend and give them a lighter workload that us creators would have learning twine and coding. we decided we wanted to do something that was conversational in nature that would be more useful in a day today situation rather than learning then the man had a green eyes and a hat it would be more useful information like times for trains basic directions navigating a supermarket I tried to ground it in a realistic scenario of someone being lost.

we assigned the linguist students to write up the story and they wrote multiple options with certain ones being correct choices to choose that would narratively bring you down the correct path and other incorrect options that would bring you down either slightly different or bad ends depending on how severe the bad and was. they had a majority of that done for Saturday which I use to create the base bone structure of the game in twine I also wrote and added a few extra conversations which I put back into a Google doc they had written the story into to be translated to Spanish. I had also created a point system which would reward the player based on how conversational they would be in Spanish and choosing the correct options the first time and losing points for choosing the incorrect Spanish options. once I had the bone structure of the game completed I handed it off to my other classmate who he worked on the CSS styles of the game as I finished his work creating backgrounds he had done a really nice piece at the very start of the game of the train station once we had agreed upon the palettes we were going to use for the day and the night scenes and I continued on making a bunch more background images.

we consider illustrating the characters as well that would be in the story but once we had the backgrounds down we realized adding characters to it might be more complicated and we also enjoyed the style of just seeing the locations in the background with the text above so we decided to leave it out.

 

We organized ourselves over discord and use the server I was in for studying as a meeting place I created a voice channel on a text channel for us well the text channel ended up being the most used. I also created a gantt chart in Miror for us to loosely based our timeline on. We did it also have issues explaining to the business and linguist students that would be hard to finish it all in one day as they were hoping to not have to worry about it while at their jobs. in fact we even saw the linguist students talking over discord while one was walking up and down the floor of her job on call.

 

The lesson I have learned from this game jam it's definitely a when to let go of the project as towards the end there was not as much for me to do once I had completed all the backgrounds then to wait for my fellow course member to finish the game so I tried to help out here and there by taxing encode adjustments but there was a certain point where I just felt too tired but we managed to truck on and finish it before the deadline. what I enjoyed most about it was definitely the writing aspects and being able to show the silly little Easter eggs coded into the game in some of the bad ends to my friends, and overall I think I should be less intimidated when it comes to learning new coding systems and languages even though I'm fearful my dyspraxia will mess me up.


its done hopefully

  https://maggy-moo.itch.io/maggys-mental-museum unity link https://www.youtube.com/watch?v=oIc6Zl93nJg youtuble trailer