Saturday, 20 August 2022

its done hopefully

 

https://maggy-moo.itch.io/maggys-mental-museum unity link

https://www.youtube.com/watch?v=oIc6Zl93nJg youtuble trailer

Thursday, 18 August 2022

week 07 pyrotoype

 

having a base of the prototype down now i have a layout which provides a loop that they player can walk through and buttons that will provide text dialog for each picture

the red path is the first path the player may take when they load into the game and then they hit invisible triggers in the long corridor to the left which enables the change in the museum  which the picuters will switch enabling the pictures to change

Week 07 readings

 

reading Dan Cooks piece on learning curve for applications made me realise how that language was already in my vocabulary where i would talk about certian characters from games as being high skill floor play styles or tough learning curves so it was intersting seeing it developed to learning based on other apilcations

Wednesday, 17 August 2022

game development


 forgot to update a while ago that I got the door working and it dramatically slides up and away dramatically revealing to the player the area they started the game in the long path also builds dramatic tension while also serving to be the space for several trigger zones

Challenge 2 play fetch

 

this tutorial I figured out how to assign variables and arrays and inspector that has struggled with editing the clouds through appropriate size. so I did have a lot of fun randomly generating dogs in building my own pup army look at him go woof 



Monday, 15 August 2022

Painting swapping

 


I figured out how to make a script where the player can walk through the map enviroment which will swap out two paintings and onces the paintings are swapped the player can fix or reset them by pressing a button

looking at having text appear to the player which is triggered by the button press and display diffrent text depending on the paintings state

Saturday, 13 August 2022

unity texture learning

 

spend some time setting up paintings and creating a script for the top painting to swap places with the bottom one while the bottom one the only one appearing on the map, also learning how to import textures to unity

Wednesday, 10 August 2022

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


 so my last attempt at coding it didnt work so i tried to follow another tutoriel and that doesnt work either dispite me attempting to recreate it either the code from that video doesnt work any more or its for an outdated version......

Tuesday, 9 August 2022

Coding struggles wooooo

 

back at it again trying to code made progess trlling this wall to delete itself but stuggeling to get the trigger to work

Monday, 8 August 2022

Completing level design

 

after experimenting with the shape builder I discovered a layout I enjoyed it is also inspiring me to look into having triggers that set on the player completing a loop of the environment to change the content of the gallery so they could walk through it again to spot the differences in the art work

Thursday, 4 August 2022

Getting into the swing of things working on the game again

 

i experimented more with the shape builder tool and all the different ways i can manipulate the terrain coming up with some more interesting ideas for the layout of the map design

its done hopefully

  https://maggy-moo.itch.io/maggys-mental-museum unity link https://www.youtube.com/watch?v=oIc6Zl93nJg youtuble trailer