https://maggy-moo.itch.io/maggys-mental-museum unity link
https://www.youtube.com/watch?v=oIc6Zl93nJg youtuble trailer
https://maggy-moo.itch.io/maggys-mental-museum unity link
https://www.youtube.com/watch?v=oIc6Zl93nJg youtuble trailer
having a base of the prototype down now i have a layout which provides a loop that they player can walk through and buttons that will provide text dialog for each picture
reading Dan Cooks piece on learning curve for applications made me realise how that language was already in my vocabulary where i would talk about certian characters from games as being high skill floor play styles or tough learning curves so it was intersting seeing it developed to learning based on other apilcations
this tutorial I figured out how to assign variables and arrays and inspector that has struggled with editing the clouds through appropriate size. so I did have a lot of fun randomly generating dogs in building my own pup army look at him go woof
I figured out how to make a script where the player can walk through the map enviroment which will swap out two paintings and onces the paintings are swapped the player can fix or reset them by pressing a button
looking at having text appear to the player which is triggered by the button press and display diffrent text depending on the paintings state
spend some time setting up paintings and creating a script for the top painting to swap places with the bottom one while the bottom one the only one appearing on the map, also learning how to import textures to unity
https://maggy-moo.itch.io/maggys-mental-museum unity link https://www.youtube.com/watch?v=oIc6Zl93nJg youtuble trailer